![]() ![]() However, if you want to be an independient orbiter (maximize damage) read the next section with this same font colour ( NAVY ). MUST READ IMPORTANT: If you want to be a supporter full tank orbiter, read the next builds. If you ever wanted to increase your natural damage with stones, remember that orbiter gains damage with AGILITY. You don't have to worry about full upgrading like a rich your xenon, as orbiter, focus more in the debuffs first and how they weak your opponent, then the damage. If you can't afford don't worry, put full hurricane and save for a better xenon or a 2nd xenon that you will upgrade later. Of course scioned xenon will increase your damage nicely. If you are rich, you add high combined stones in xenon, maybe 1 or 2 hurricane, and the rest scion/ashtal whatever you find better. Since many have been asking pms and stuff and missunderstanding about if adding full hurricane or not, here's some tips: The universal xenon build for any type of orbiter! : One of the advantages about being orbiter is that you mainly won't need to build a PvE skill tree and then reset for a PvP skill tree, it's most like you use the same tree for PvE and PvP n_n. REMEMBER: In the next builds, the website displays the whole skill tree, but also look at the first dragonscion skill tree (non-evoluted) because there's 2 orbiter skills, and one is really important. ![]() ![]() Most of the people thinks orbiter is bad because of the low damage (not ballanced yet) but still has a really great potential for PvP and much greater for PvE. Most of your friends have told you, that orbiter is a bad class, which is not true. All orbiter skills (AoE and attacks) are debuffs! Can max elemental/physical resistances, skill block, 50-70 dodge with, high block rate with self buff No need party buffs to train from 1-120 (at 100+ you won't need pt buff if used with proper armor) For example, orbiter in a party along with a critical class, or a summoner, the summoner will be the main killer and the one who tries to conquer, and the orbiter is the one that helps by over debuffing the opponents, DoTing with the air AoE and removing other important stats while moving quick and tanking if you're a tank-type orbiter. You won't be the party leader/war leader, you're the left hand. If you wanted to put this 111 skill to max (level 5) you would waste a lot of required points, unbalancing your skill tree and making the things harder. Instead you can spend the points used for this skill in other things that will boost your defense/attack. The level 111 heroic skill, is not recommended, since it's a similar DoT than the first orbiter AoE skill if you put high air damage, around 500-700 damage, and high cooldown. I quite focus on strange and funny classes, my first one was the critical+AoE elementalist, then I went as bow-ranger, sounds noobie, but was hell fun. In game, ninanyu, Amber (no longer) and Gracias. First of all, for those who wonder who I am, I changed my name a lot of times, sorry, in forum started as Amber, iLazy, Lala, can't remember others. Now updated for all players! (advanced, intermediated, newbies, new in class) Updated! 9:30 - New guide section ! this new section has the font with the colour Navy! Updated: : FOR ADVANCED PLAYERS (ENDGAME) please read!. ![]() If you're already experience in archlord and orbiter, please read this post to avoid missunderstandings and discussions: But in general this is a guide for a defensive+supportive full teamplay orbiter tank/debuffer. But all is up to you.ĭue the huge amount of missunderstanding I expanded this topic with a new section called '' independient orbiter guide'' which I didn't write a friend of me helped me with it. This guide has the purpose of building orbiters focused in debuff and defense, not in damage since if you're orbiter, you will notice fights against other orbiters/tank classes are endless, can last for +20-1hour, since the damage is not enough, but the debuff is amazing. Many players confuse this guide with a single player guide. ![]()
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